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» Designing kinetic interactions for organic user interfaces
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CHI
2010
ACM
16 years 1 months ago
The infrastructure problem in HCI
HCI endeavors to create human-centered computer systems, but underlying technological infrastructures often stymie these efforts. We outline three specific classes of user experie...
W. Keith Edwards, Mark W. Newman, Erika Shehan Poo...
FGR
2008
IEEE
197views Biometrics» more  FGR 2008»
16 years 24 days ago
Robust real-time 3D time-of-flight based gesture navigation
: Contactless Human-Machine-Interfaces (HMIs) are an important issue in various applications where a haptic interaction with an input device is not possible or not appropriate. New...
Jochen Penne, Stefan Soutschek, Lukas Fedorowicz, ...
MM
2003
ACM
161views Multimedia» more  MM 2003»
15 years 11 months ago
MuSA.RT: music on the spiral array. real-time
We present MuSA.RT, Opus 1, a multimodal interactive system for music analysis and visualization using the Spiral Array model. Real-time MIDI input from a live performance is proc...
Elaine Chew, Alexandre R. J. François
HUC
2010
Springer
15 years 4 months ago
Exploring inter-child behavioral relativity in a shared social environment: a field study in a kindergarten
A kindergarten is an interesting community of young children. The children continuously share their interactions and experiences, and grow along similar developmental stages. In t...
Inseok Hwang, Hyukjae Jang, Lama Nachman, Junehwa ...
ACMACE
2011
ACM
14 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...