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» Designing kinetic interactions for organic user interfaces
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TAMODIA
2008
15 years 7 months ago
Learning Key Contexts of Use in the Wild for Driving Plastic User Interfaces Engineering
This paper addresses software plasticity, i.e. the ability of interactive systems to adapt to context of use while preserving user-centered properties. In plasticity, a classical a...
Vincent Ganneau, Gaëlle Calvary, Rachel Demum...
CHI
2005
ACM
16 years 6 months ago
Flexible timeline user interface using constraints
Authoring tools routinely include a timeline representation to allow the author to specify the sequence of animations and interactions. However, traditional static timelines are b...
Kazutaka Kurihara, David Vronay, Takeo Igarashi
CHI
2008
ACM
16 years 6 months ago
A solution to interface evolution issues: the multi-layer interface
Updating an operational system is often complex and awkward. In this article, we will explain how the concept of multi-layer interface could facilitate the evolution of operationa...
Bruno Merlin, Christophe Hurter, Raïlane Benh...
MHCI
2004
Springer
15 years 11 months ago
Smartphone Views: Building Multi-device Distributed User Interfaces
Abstract. This paper introduces a prototype of a distributed user interface (DUI) on dual devices, a workstation and a Windows Mobilepowered smartphone. By porting the XML-complian...
Micael Sjölund, Anders Larsson, Erik Berglund
INTERACT
2007
15 years 7 months ago
Model-Driven Adaptation for Plastic User Interfaces
User Interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environments) while preserving usability. In this article, we focus ...
Jean-Sebastien Sottet, Vincent Ganneau, Gaëll...