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» Designing kinetic interactions for organic user interfaces
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ICMI
2004
Springer
120views Biometrics» more  ICMI 2004»
16 years 4 days ago
Support for input adaptability in the ICON toolkit
In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input in...
Pierre Dragicevic, Jean-Daniel Fekete
AVI
2004
15 years 8 months ago
Scaffolding visually cluttered web pages to facilitate accessibility
Increasingly, rich and dynamic content and abundant links are making Web pages visually cluttered and widening the accessibility divide for the disabled and people with impairment...
Alison Lee
TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 11 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
CGF
2010
99views more  CGF 2010»
15 years 6 months ago
Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets
Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of c...
Nathalie Henry Riche, Bongshin Lee, Catherine Plai...
ACMACE
2005
ACM
16 years 10 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...