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» Designing kinetic interactions for organic user interfaces
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HCI
2009
15 years 4 months ago
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
The design of safety critical systems calls for advanced software engineering models, methods and tools in order to meet the safety requirements that will avoid putting human life ...
Philippe A. Palanque, Jean-François Ladry, ...
PERCOM
2006
ACM
16 years 6 months ago
Seamless Browsing of Visual Contents in Shared Learning Environments
This paper presents a new interaction technique for browsing large visual information bases in a collaborative environment. The ATELIER project deals with learning environments fo...
Marco Loregian, Kresimir Matkovic, Thomas Psik
CHI
2009
ACM
16 years 7 months ago
Dancing with myself: the interactive visual canon platform
The canon is a composition pattern with a long history and many forms. The concept of the canon has also been applied to experimental film making and on Japanese television. We de...
Christoph Bartneck, Martijn ten Bhömer, Mathi...
CHI
2002
ACM
16 years 7 months ago
Multimodal theater: extending low fidelity paper prototyping to multimodal applications
Low-fidelity paper prototyping has proven to be a useful technique for designing for graphical user interfaces [1]. Wizard of Oz prototyping for other input modalities, such as sp...
Corey D. Chandler, Gloria Lo, Anoop K. Sinha
CHI
2010
ACM
16 years 1 months ago
ToolClips: an investigation of contextual video assistance for functionality understanding
We investigate the use of on-line contextual video assistance to improve the learnability of software functionality. After discussing motivations and design goals for such forms o...
Tovi Grossman, George W. Fitzmaurice