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TEI
2009
ACM
141views Hardware» more  TEI 2009»
16 years 1 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
AVI
2006
15 years 8 months ago
NAVRNA: visualization - exploration - editing of RNA
In this paper we describe NAVRNA, an interactive system that enables biologists or researchers in bioinformatics to visualize, explore and edit RNA molecules. The key characterist...
Gilles Bailly, Laurence Nigay, David Auber
TABLETOP
2006
IEEE
16 years 24 days ago
Experiences with and Observations of Direct-Touch Tabletops
The design of multi-touch multi-user tabletop user interfaces is still in its infancy and is not yet well understood. To date, published experimental results have primarily focuse...
Kathy Ryall, Clifton Forlines, Chia Shen, Meredith...
CHI
2009
ACM
16 years 7 months ago
Designable visual markers
Visual markers are graphic symbols designed to be easily recognised by machines. They are traditionally used to track goods, but there is increasing interest in their application ...
Enrico Costanza, Jeffrey Huang
HUC
2010
Springer
15 years 5 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...