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GRAPHICSINTERFACE
2004
15 years 8 months ago
Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design
Most modern computer systems allow the user to control the space allocated to interfaces through a window system. While much of the understanding of how people interact with windo...
Dugald Ralph Hutchings, John T. Stasko
CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2006
ACM
16 years 7 months ago
D20: interaction with multifaceted display devices
In this paper we investigate the principles for desiging multifaceted displays and their potential interfaces. D20 is a prototype of a handheld digital device which has an icosahe...
Ivan Poupyrev, Henry Newton Dunn, Olivier Bau
CHI
2008
ACM
16 years 7 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005
CHI
2005
ACM
16 years 7 months ago
Towards knowledge building in professional groups
In this submission for the CHI05 Development forum, I reflect on my experience leading the Experience Design community of interest of the American Institute of Graphic Arts and su...
John Zapolski