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» Designing kinetic interactions for organic user interfaces
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CHI
2009
ACM
16 years 7 months ago
Designing CALLY, : a cell-phone robot
This proposal describes the early phase of our design process developing a robot cell-phone named CALLY, with which we are exploring the roles of facial and gestural expressions o...
Ji-Dong Yim, Christopher D. Shaw
CHI
2002
ACM
16 years 7 months ago
Multiple perspectives for collaborative navigation in CVE
Drawn from empirical studies on spatial cognition, this work explores ways of dynamically integrating others' perspectives and incorporating different views into a single int...
Huahai Yang
CHI
2009
ACM
16 years 7 months ago
Out from behind the curtain: learning from a human auditory display
In this paper we describe an approach to gathering design requirements for a software auditory display by analyzing user interactions with an ideal partner: a talking human contro...
Peter Parente, Gary Bishop
UIST
2006
ACM
16 years 22 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
EICS
2010
ACM
15 years 12 months ago
How assessing plasticity design choices can improve UI quality: a case study
In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, in...
Audrey Serna, Gaëlle Calvary, Dominique L. Sc...