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» Designing kinetic interactions for organic user interfaces
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DIGRA
2005
Springer
16 years 5 days ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
ICMI
2004
Springer
148views Biometrics» more  ICMI 2004»
16 years 6 hour ago
ICARE software components for rapidly developing multimodal interfaces
Although several real multimodal systems have been built, their development still remains a difficult task. In this paper we address this problem of development of multimodal inte...
Jullien Bouchet, Laurence Nigay, Thierry Ganille
HRI
2007
ACM
15 years 10 months ago
Elements of a spoken language programming interface for robots
In many settings, such as home care or mobile environments, demands on users' attention, or users' anticipated level of formal training, or other on-site conditions will...
Tim Miller, Andrew Exley, William Schuler
CHI
2009
ACM
15 years 4 months ago
Interaction programming: next steps
Interaction programming bridges the gap between interaction design and programming, but it has not yet been related directly to mainstream development practice. This paper present...
Harold W. Thimbleby
NORDICHI
2006
ACM
16 years 17 days ago
One-dimensional force feedback slider: going from an analogue to a digital platform
This paper examines the use of motorized physical sliders with position and force as input and output parameters for tangible human computer interaction. Firstly, we present an an...
Ali Shahrokni, Julio Jenaro, Tomas Gustafsson, And...