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ISWC
1999
IEEE
15 years 11 months ago
Asymmetries in Collaborative Wearable Interfaces
Communication asymmetries are inherent in collaborative dialogues between wearable computer and desktop users. This paper gives a definition and overview of what communication asy...
Mark Billinghurst, Simon Bee, Jerry Bowskill, Hiro...
MHCI
2009
Springer
16 years 1 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
CHI
2007
ACM
16 years 7 months ago
What happened to remote usability testing?: an empirical study of three methods
The idea of conducting usability tests remotely emerged ten years ago. Since then, it has been studied empirically, and some software organizations employ remote methods. Yet ther...
Henrik Villemann Nielsen, Jan Stage, Morten Sieker...
UIST
2010
ACM
15 years 4 months ago
UIMarks: quick graphical interaction with specific targets
This paper reports on the design and evaluation of UIMarks, a system that lets users specify on-screen targets and associated actions by means of a graphical marking language. UIM...
Olivier Chapuis, Nicolas Roussel
MHCI
2004
Springer
15 years 12 months ago
Butler: A Universal Speech Interface for Mobile Environments
Abstract. Speech interfaces are about to be integrated in consumer appliances and embedded systems and are expected to be used by mobile users in ubiquitous computing environments....
Botond Pakucs