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» Designing interaction, not interfaces
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IUI
2006
ACM
16 years 25 days ago
Interactive prototyping for ubiquitous augmented reality user interfaces
User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this...
Otmar Hilliges, Christian Sandor, Gudrun Klinker
CHI
2007
ACM
16 years 7 months ago
Journey planning based on user needs
In this paper we discuss potential developments to the design of pre-trip in-home journey planning services, to include support for additional user needs. These needs were identif...
Alisdair Owens, Daniel A. Smith, Max Wilson, Paul ...
CHI
2006
ACM
16 years 7 months ago
Multi-channel consumer behavior: online and offline travel preparations
Elaborating on the first stage in the User-Centered Design (UCD) process, understanding the user, this study questions whether it is sufficient to look at the use of interactive s...
Geke van Dijk, Shailey Minocha, Angus Laing
UIST
2010
ACM
15 years 4 months ago
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
Screen-less wearable devices allow for the smallest form factor and thus the maximum mobility. However, current screen-less devices only support buttons and gestures. Pointing is ...
Sean Gustafson, Daniel Bierwirth, Patrick Baudisch
CHI
2007
ACM
16 years 7 months ago
Persona based rapid usability kick-off
The paper reports on the evaluation of a rapid usability kick-off technique (RUKO). Ten mobile service development projects in the company applied the technique during the early a...
Nina Khalayli, Silja Nyhus, Kari Hamnes, Tone Teru...