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» Designing interaction, not interfaces
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167
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TEI
2010
ACM
160views Hardware» more  TEI 2010»
16 years 1 months ago
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it....
Eva Hornecker
161
Voted
ACMACE
2008
ACM
15 years 9 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
158
Voted
IUI
2000
ACM
15 years 11 months ago
Adaptation in automated user-interface design
Design problems involve issues of stylistic preference and flexible standards of success; human designers often proceed by intuition and are unaware of following any strict rule-b...
Jacob Eisenstein, Angel R. Puerta
145
Voted
CHI
2004
ACM
16 years 7 months ago
Exploring PC-telephone convergence with the enhanced telephony prototype
Industry trends suggest that the PC and telephone user experiences will converge over the next several years. This convergence raises important questions for the HCI community: ho...
Jonathan J. Cadiz, Attila Narin, Gavin Jancke, Ano...
CHI
2005
ACM
16 years 7 months ago
Virtual rear projection: do shadows matter?
Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection ...
Jay Summet, Gregory D. Abowd, Gregory M. Corso, Ja...