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» Designing interaction, not interfaces
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CANDC
2007
ACM
15 years 10 months ago
Software for systematic and imaginative exploration
This paper describes a software system that has been designed to enhance individual creativity. It was once thought that the era of information visualization would empower people ...
Daryl H. Hepting
AUTOMOTIVEUI
2009
ACM
15 years 11 months ago
Glancing at personal navigation devices can affect driving: experimental results and design implications
Nowadays, personal navigation devices (PNDs) that provide GPSbased directions are widespread in vehicles. These devices typically display the real-time location of the vehicle on ...
Andrew L. Kun, Tim Paek, Zeljko Medenica, Nemanja ...
150
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NIME
2004
Springer
97views Music» more  NIME 2004»
16 years 4 days ago
Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance
This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema i...
Michael Lew
CHI
2009
ACM
16 years 7 months ago
Flux: a tilting multi-touch and pen based surface
FLUX is an interactive touch-sensitive tilting surface that can be used either as a sketching board, as an interactive discussion table, and as a digital presentation whiteboard. ...
Jakob Leitner, James Powell, Peter Brandl, Thomas ...
HRI
2007
ACM
15 years 10 months ago
Robot expressionism through cartooning
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
James Everett Young, Min Xin, Ehud Sharlin