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» Designing interaction, not interfaces
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CHI
2002
ACM
16 years 7 months ago
Multimodal theater: extending low fidelity paper prototyping to multimodal applications
Low-fidelity paper prototyping has proven to be a useful technique for designing for graphical user interfaces [1]. Wizard of Oz prototyping for other input modalities, such as sp...
Corey D. Chandler, Gloria Lo, Anoop K. Sinha
ACMIDC
2010
15 years 10 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
ACMDIS
2006
ACM
16 years 22 days ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd
ACMDIS
2004
ACM
16 years 6 days ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
CHI
2010
ACM
16 years 1 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...