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ACMDIS
2006
ACM
16 years 22 days ago
The impact of pre-patterns on the design of digital home applications
Recent research suggests design pre-patterns, structured collections of evidence-based research and design knowledge, provide a useful resource for design activities in emerging a...
T. Scott Saponas, Madhu K. Prabaker, Gregory D. Ab...
HCI
2007
15 years 8 months ago
Computer-Supported Creativity: Evaluation of a Tabletop Mind-Map Application
The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling ...
Stéphanie Buisine, Guillaume Besacier, Mari...
CHI
2009
ACM
16 years 7 months ago
Productive love: a new approach for designing affective technology
The importance of love is reflected in literature, movies and music, therefore it seems necessary to understand what role technology plays in relation to love and the roles it cou...
Ramon Solves Pujol, Hiroyuki Umemuro
CHI
2004
ACM
16 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
ACMACE
2006
ACM
16 years 22 days ago
From driving to expressive music performance: ensuring tempo smoothness
This paper focuses on the mapping strategies in the interface design for the Expression Synthesis Project (ESP). The goal of ESP is to use the metaphor of driving to allow non-exp...
Jie Liu, Elaine Chew, Alexandre R. J. Franç...