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» Designing interaction, not interfaces
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HRI
2009
ACM
16 years 1 months ago
The oz of wizard: simulating the human for interaction research
The Wizard of Oz experiment method has a long tradition of acceptance and use within the field of human-robot interaction. The community has traditionally downplayed the importanc...
Aaron Steinfeld, Odest Chadwicke Jenkins, Brian Sc...
HCI
2009
15 years 4 months ago
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
The design of safety critical systems calls for advanced software engineering models, methods and tools in order to meet the safety requirements that will avoid putting human life ...
Philippe A. Palanque, Jean-François Ladry, ...
HCI
2007
15 years 8 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
CHI
2006
ACM
16 years 7 months ago
Barista: An implementation framework for enabling new tools, interaction techniques and views in code editors
Recent advances in programming environments have focused on improving programmer productivity by utilizing the inherent structure in computer programs. However, because these envi...
Andrew Jensen Ko, Brad A. Myers
159
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CHI
2006
ACM
16 years 7 months ago
Direct pointer: direct manipulation for large-display interaction using handheld cameras
This paper describes the design and evaluation of a technique, Direct Pointer, that enables users to interact intuitively with large displays using cameras equipped on handheld de...
Hao Jiang, Eyal Ofek, Neema Moraveji, Yuanchun Shi