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FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
HUC
2009
Springer
15 years 11 months ago
Eye movement analysis for activity recognition
In this work we investigate eye movement analysis as a new modality for recognising human activity. We devise 90 different features based on the main eye movement characteristics:...
Andreas Bulling, Jamie A. Ward, Hans Gellersen, Ge...
HUC
2009
Springer
15 years 11 months ago
Encountering SenseCam: personal recording technologies in everyday life
In this paper, we present a study of responses to the idea of being recorded by a ubicomp recording technology called SenseCam. This study focused on real-life situations in two N...
David H. Nguyen, Gabriela Marcu, Gillian R. Hayes,...
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CSCWD
2001
Springer
15 years 11 months ago
Update Algorithms for the Sketch Data Model
The authors have developed a new approach to database interoperability using the sketch data model. That technique has now been used in a number of applications, but an important ...
Michael Johnson, Robert D. Rosebrugh
CSCW
2000
ACM
15 years 11 months ago
The effects of filtered video on awareness and privacy
Video-based media spaces are designed to support casual interaction between intimate collaborators. Yet transmitting video is fraught with privacy concerns. Some researchers sugge...
Michael Boyle, Christopher Edwards, Saul Greenberg
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