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» Designing interaction, not interfaces
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ACMDIS
1997
ACM
15 years 11 months ago
HCI, Natural Science and Design: A Framework for Triangulation Across Disciplines
Human-computer interaction is multidisciplinary, drawing paradigms and techniques from both the natural sciences and the design disciplines. HCI cannot be considered a pure natura...
Wendy E. Mackay, Anne-Laure Fayard
CHI
2004
ACM
16 years 7 months ago
Be a judge!: wearable wireless motion sensors for audience participation
In recent years the Olympic Games have undergone vast criticism due to perceived subjective scoring in judged events, as for example figure skating and gymnastics. Judges' sc...
Wolfgang Aigner, Martin Tomitsch, Miruna Stroe, Re...
CHI
2007
ACM
16 years 7 months ago
User centered design and international development
This workshop explores User Centered Design (UCD) challenges and contributions to International economic and community Development. We are addressing interaction design for parts ...
Andy Dearden, Ann Light, Susan M. Dray, John C. Th...
EICS
2010
ACM
15 years 11 months ago
How assessing plasticity design choices can improve UI quality: a case study
In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, in...
Audrey Serna, Gaëlle Calvary, Dominique L. Sc...
CHI
2007
ACM
16 years 7 months ago
Engaging constable: revealing art with new technology
Museums increasingly deploy new technologies to enhance visitors' experience of their exhibitions. They primarily rely on touch-screen computer systems, PDAs and digital audi...
Dirk vom Lehn, Jon Hindmarsh, Paul Luff, Christian...