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ACMSE
2009
ACM
15 years 10 months ago
Educational software packages for the One Laptop Per Child (OLPC) XO laptop
The goal of the One Laptop Per Child program is “to provide children around the world with new opportunities to explore, experiment, and express themselves.” To stay true to t...
Michael Keating
AIIDE
2008
15 years 9 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
FLAIRS
2008
15 years 9 months ago
Win, Lose, or Get Out the Way - Eliminating Unnecessary Evaluation in Game Search
In this paper we present our approach of improving the traditional alpha-beta search process for strategic board games by modifying the method in two ways: 1) forgoing the evaluat...
Hsiu-Chin Lin, Colleen van Lent
161
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WSC
2008
15 years 9 months ago
Tradeoffs in building a generic supply chain simulation capability
Building a simulation model for any large complex system requires high expertise and effort. These requirements can be reduced through building generic simulation capability that ...
Sanjay Jain
CEC
2008
IEEE
15 years 8 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
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