Moving around our physical environment, we are surrounded and interact with information that exhorts and stimulates us to buy things. For most of us, not all of these impulses are...
An area of interest that remains to be more thoroughly investigated is that of human navigation and wayfinding in VR. This study attempted to examine the effect of gender on VR na...
Ada is an entertainment exhibit that is able to interact with many people simultaneously, using a language of light and sound. “She” received 553,700 visitors over 5 months du...
We describe a system for the training of Second Language Acquisition Pronunciation (SLAP) for nonnative speakers. This speech recognition-based system is designed to mimic the val...
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...