Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Mobile phone users have to deal with limited battery lifetime through a reciprocal process we call human-battery interaction (HBI). We conducted three user studies in order to und...
Interaction with large unstructured datasets is difficult because existing approaches, such as keyword search, are not always suited to describing concepts corresponding to the di...
Saleema Amershi, James Fogarty, Ashish Kapoor, Des...
The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly,...
Artifacts—representations that express properties or captured information—can serve to inspire, represent, and manage the decisions made throughout the design process. This wo...
D. Scott McCrickard, Michael E. Atwood, Gayle Curt...