Sciweavers

14670 search results - page 223 / 2934
» Designing interaction, not interfaces
Sort
View
CHI
2008
ACM
16 years 7 months ago
Towards designing a user-adaptive web-based e-learning system
This work-in-progress report presents the groundwork for the design of a user-adaptive web-based e-learning system. A survey and two randomized controlled experiments were carried...
Leena M. Razzaq, Neil T. Heffernan
CHI
2011
ACM
14 years 10 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
OZCHI
2006
ACM
16 years 17 days ago
Socialising across channels: group multichannel communication
People increasingly communicate over multiple channels, such as SMS, email and IM. Choosing the channel for interaction is typically a considered action and shapes the message its...
Clint Heyer, Margot Brereton
ACMIDC
2009
15 years 10 months ago
Tangible optical chess: a laser strategy game on an interactive tabletop
This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...
ACMACE
2004
ACM
16 years 1 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors