Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If care is not taken in design and implementation, there may be latencies in the ti...
To make motion gestures more widely adopted on mobile devices it is important that devices be able to distinguish between motion intended for mobile interaction and everyday motio...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
—Remote atomic memory operations are critical for achieving high-performance synchronization in tightly-coupled systems. Previous approaches to implementing atomic memory operati...
Keith D. Underwood, Michael Levenhagen, K. Scott H...
We performed an empirical study exploring people's interactions with an embodied conversational agent (ECA) while performing two tasks. Conditions varied with respect to 1) w...