Sciweavers

3582 search results - page 543 / 717
» Designing games with a purpose
Sort
View
ICALT
2007
IEEE
16 years 26 days ago
The TenC Competence Observatory: An Enabling Technology for Common Description of Competences
Over the years competence-based approaches in the field of formal and non-formal education are becoming more common and appear to offer the opportunity to develop flexible e-train...
Panayiotis Zervas, Demetrios G. Sampson
ISORC
2007
IEEE
16 years 24 days ago
Experiences from Applying WCET Analysis in Industrial Settings
Knowing the program timing characteristics is fundamental to the successful design and execution of real-time systems. Today, measurement-based timing analysis tools such as in-ci...
Jan Gustafsson, Andreas Ermedahl
175
Voted
SECON
2007
IEEE
16 years 24 days ago
A Framework for Resilient Online Coverage in Sensor Networks
—We consider surveillance applications in which sensors are deployed in large numbers to improve coverage fidelity. Previous research has studied how to select active sensor cov...
Ossama Younis, Marwan Krunz, Srinivasan Ramasubram...
TIME
2007
IEEE
16 years 24 days ago
Multilingual Extension of Temporal Expression Recognition Using Parallel Corpora
This paper presents the automatic extension of TERSEO to other languages, a knowledge-based system for the recognition and normalization of temporal expressions, originally develo...
Marcel Puchol-Blasco, Estela Saquete, Patricio Mar...
ADAEUROPE
2007
Springer
16 years 21 days ago
Towards User-Level Extensibility of an Ada Library: An Experiment with Cheddar
In this article, we experiment a way to extend an Ada library called Cheddar. Cheddar provides a domain specific language. Programs written with this domain specific language can...
Frank Singhoff, Alain Plantec