Sciweavers

3582 search results - page 445 / 717
» Designing games with a purpose
Sort
View
JPDC
2008
134views more  JPDC 2008»
15 years 6 months ago
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs...
Pedro Morillo, Aron Bierbaum, Patrick Hartling, Ma...
AIEDU
2005
135views more  AIEDU 2005»
15 years 6 months ago
Simulating Instructional Roles through Pedagogical Agents
This paper describes the design and empirical validation of three distinct pedagogical agent roles (Expert, Motivator, and Mentor) for college students within the MIMIC (Multiple I...
Amy L. Baylor, Yanghee Kim
TROB
2002
112views more  TROB 2002»
15 years 6 months ago
SHaDe, a new 3-DOF haptic device
This paper presents a new type of haptic device using spherical geometry. The basic idea of haptic devices is to provide users with feedback information on the motion and/or force ...
Lionel Birglen, Clément Gosselin, Nicolas P...
TSE
2002
94views more  TSE 2002»
15 years 6 months ago
Behavior Protocols for Software Components
In this paper, we propose a means to enhance an architecture description language with a description of component behavior. A notation used for this purpose should be able to expr...
Frantisek Plasil, Stanislav Visnovsky
ML
2007
ACM
122views Machine Learning» more  ML 2007»
15 years 6 months ago
Status report: hot pickles, and how to serve them
The need for flexible forms of serialisation arises under many circumstances, e.g. for doing high-level inter-process communication or to achieve persistence. Many languages, inc...
Andreas Rossberg, Guido Tack, Leif Kornstaedt