Sciweavers

3582 search results - page 377 / 717
» Designing games with a purpose
Sort
View
AIIA
2005
Springer
16 years 11 days ago
Solving Italian Crosswords Using the Web
We designed and implemented a software system, called WebCrow, that represents the first solver for Italian crosswords and the first system that tackles a language game using the...
Giovanni Angelini, Marco Ernandes, Marco Gori
CIS
2005
Springer
16 years 10 days ago
Moving Block Sequence and Organizational Evolutionary Algorithm for General Floorplanning
⎯A new nonslicing floorplan representation, the moving block sequence (MBS), is proposed in this paper. Our idea of the MBS originates from the observation that placing blocks on...
Jing Liu, Weicai Zhong, Licheng Jiao
SIGCOMM
2004
ACM
16 years 7 days ago
Mercury: supporting scalable multi-attribute range queries
This paper presents the design of Mercury, a scalable protocol for supporting multi-attribute rangebased searches. Mercury differs from previous range-based query systems in that...
Ashwin R. Bharambe, Mukesh Agrawal, Srinivasan Ses...
NOSSDAV
2004
Springer
16 years 5 days ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
VRST
2003
ACM
16 years 1 days ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...