In the recent years, the usage of 3D cyberworlds for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of r...
— We present an efficient implementation of a fair e-cash protocol especially designed for mobile wireless environments. Our protocol attempts to offer a reasonable balance betw...
The purpose of this study is to explore how student competition using the tit-for-tat strategy could be remedied with a minimum design change in order to support student to collabo...
We describe an object oriented approach to developing an Identity Based Encryption system. We show how an existing API was reused and extended to facilitate our development of the...
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmented reality interface. The purpose was to evaluate users' sensitivity to s...