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DIGRA
2003
Springer
15 years 12 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
CHI
2009
ACM
16 years 7 months ago
Visualization and interaction techniques for mobile devices
This paper presents ongoing work toward the development of one-handed interaction techniques for mobile devices with a small touch-screen. This work comprises three main parts: th...
Anne Roudaut
CHI
2006
ACM
16 years 7 months ago
Whither or whether HCI: requirements analysis for multi-sited, multi-user cyberinfrastructures
Cyberinfrastructures bring together distributed resources to support scientific discoveries. Cyberinfrastructures currently under development are intended to enable the cooperativ...
Ann Zimmerman, Bonnie A. Nardi
CHI
2010
ACM
16 years 1 months ago
Lightweight selective availability in instant messaging
Selective availability in instant messaging can improve connectiveness while at the same time keeping disruption low. In this paper we report on an experience sampling study of se...
Mirko Fetter, Julian Seifert, Tom Gross
VTS
2007
IEEE
105views Hardware» more  VTS 2007»
16 years 28 days ago
Effects of Embedded Decompression and Compaction Architectures on Side-Channel Attack Resistance
Attack resistance has been a critical concern for security-related applications. Various side-channel attacks can be launched to retrieve security information such as encryption k...
Chunsheng Liu, Yu Huang