We give a polynomial time construction of binary codes with the best currently known trade-off between rate and error-correction radius. Specifically, we obtain linear codes ove...
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Computer architects and designers rely heavily on simulation. The downside of simulation is that it is very time-consuming — simulating an industry-standard benchmark on today...
Distributed computation of Voronoi cells in sensor networks, i.e. computing the locus of points in a sensor field closest to a given sensor, is a key building block that supports...
Past studies have shown that objects are created and then die in phases. Thus, one way to sustain good garbage collection efficiency is to have a large enough heap to allow many ...