Sciweavers

10284 search results - page 1646 / 2057
» Designing for nomadic work
Sort
View
FDG
2009
ACM
16 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
FDG
2009
ACM
16 years 1 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
IMC
2009
ACM
16 years 1 months ago
The importance of being overheard: throughput gains in wireless mesh networks
A flurry of recent work has focused on the performance gains that may be achieved by leveraging the broadcast nature of the wireless channel. In particular, researchers have obse...
Mikhail Afanasyev, Alex C. Snoeren
IWCMC
2009
ACM
16 years 1 months ago
Dynamic trust establishment in emergency ad hoc networks
This paper proposes a dynamic trust establishment protocol that enables the nodes of an ad hoc network to establish security associations among each other in a distributed and pee...
Christos A. Papageorgiou, Konstantinos Birkos, Tas...
KCAP
2009
ACM
16 years 1 months ago
Sharing and reusing aligned ontologies with cupboard
This demo presents the Cupboard online system for sharing and reusing ontologies linked together with alignments, and that are attached to rich metadata and reviews. Categories an...
Mathieu d'Aquin, Jérôme Euzenat, Chan...
« Prev « First page 1646 / 2057 Last » Next »