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TCIAIG
2010
15 years 1 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
AH
2000
Springer
15 years 11 months ago
An Adaptive Web Content Delivery System
The desktop-centric design of most of the current web contents pose many difficulties for pervasive browsing. In this paper, we present our study on the problem to support pervasiv...
Jinlin Chen, Yudong Yang, HongJiang Zhang
INTERACT
2003
15 years 8 months ago
Ontological Sketch Modelling (OSM): Concept-based Usability Analysis
: OSM is a novel approach to usability analysis and design that focuses on the quality of fit between the concepts the user is working with and those represented within supporting ...
Ann Blandford, Iain Connell
CHI
2011
ACM
14 years 10 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
ECCV
2008
Springer
16 years 8 months ago
Viewpoint Invariant Pedestrian Recognition with an Ensemble of Localized Features
Viewpoint invariant pedestrian recognition is an important yet under-addressed problem in computer vision. This is likely due to the difficulty in matching two objects with unknown...
Douglas Gray, Hai Tao