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JCDL
2006
ACM
104views Education» more  JCDL 2006»
16 years 20 days ago
Template-based authoring of educational artifacts
The Walden’s Paths project is developing tools for leveraging student learning with the incredible amount of educational material on the Web. Specialized templates based on esta...
Sarah Davis, Paul Logasa Bogen II, Lauren Cifuente...
220
Voted
IWLCS
2005
Springer
16 years 6 days ago
Counter Example for Q-Bucket-Brigade Under Prediction Problem
Aiming to clarify the convergence or divergence conditions for Learning Classifier System (LCS), this paper explores: (1) an extreme condition where the reinforcement process of ...
Atsushi Wada, Keiki Takadama, Katsunori Shimohara
ICCBR
2005
Springer
16 years 7 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
TEI
2009
ACM
112views Hardware» more  TEI 2009»
16 years 1 months ago
The effect of representation location on interaction in a tangible learning environment
Drawing on the ‘representation’ TUI framework [21], this paper reports a study that investigated the concept of ‘representation location’ and its effect on interaction and...
Sara Price, Taciana Pontual Falcão, Jennife...
IROS
2008
IEEE
165views Robotics» more  IROS 2008»
16 years 1 months ago
Mutual development of behavior acquisition and recognition based on value system
Abstract. Both self-learning architecture (embedded structure) and explicit/implicit teaching from other agents (environmental design issue) are necessary not only for one behavior...
Yasutake Takahashi, Yoshihiro Tamura, Minoru Asada