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» Designing for experiences: randomness as a resource
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PDP
2006
IEEE
16 years 14 days ago
An Experimental Validation of the PRO Model for Parallel and Distributed Computation
— The Parallel Resource-Optimal (PRO) computation model was introduced by Gebremedhin et al. [2002] as a framework for the design and analysis of efficient parallel algorithms. ...
Mohamed Essaïdi, Jens Gustedt
ICCAD
1999
IEEE
84views Hardware» more  ICCAD 1999»
15 years 10 months ago
Power minimization using system-level partitioning of applications with quality of service requirements
Design systems to provide various quality of service (QoS) guarantees has received a lot of attentions due to the increasing popularity of real-time multimedia and wireless commun...
Gang Qu, Miodrag Potkonjak
ICCAD
1994
IEEE
82views Hardware» more  ICCAD 1994»
15 years 10 months ago
Generating instruction sets and microarchitectures from applications
Abstract-- The design of application-specific instruction set processor (ASIP) system includes at least three interdependent tasks: microarchitecture design, instruction set design...
Ing-Jer Huang, Alvin M. Despain
CODES
2004
IEEE
15 years 10 months ago
Hardware synthesis from coarse-grained dataflow specification for fast HW/SW cosynthesis
This paper concerns automatic hardware synthesis from data flow graph (DFG) specification for fast HW/SW cosynthesis. A node in DFG represents a coarse grain block such as FIR and...
Hyunuk Jung, Soonhoi Ha
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 8 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...