In this paper, we address the server selection problem for streaming applications on the Internet. The architecture we consider is similar to the content distribution networks con...
Abstract The design of single transceiver based multichannel multi-hop wireless mesh networks focuses on the trade-off between rapid neighbor synchronization and maximizing the usa...
We present AutoWitness, a system to deter, detect, and track personal property theft, improve historically dismal stolen property recovery rates, and disrupt stolen property distr...
Santanu Guha, Kurt Plarre, Daniel Lissner, Somnath...
Random linear network codes can be designed and implemented in a distributed manner, with low computational complexity. However, these codes are classically implemented [1] over fi...
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...