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ISCA
2009
IEEE
148views Hardware» more  ISCA 2009»
16 years 1 months ago
Disaggregated memory for expansion and sharing in blade servers
Analysis of technology and application trends reveals a growing imbalance in the peak compute-to-memory-capacity ratio for future servers. At the same time, the fraction contribut...
Kevin T. Lim, Jichuan Chang, Trevor N. Mudge, Part...
CF
2009
ACM
16 years 1 months ago
Core monitors: monitoring performance in multicore processors
As we reach the limits of single-core computing, we are promised more and more cores in our systems. Modern architectures include many performance counters per core, but few or no...
Paul E. West, Yuval Peress, Gary S. Tyson, Sally A...
MICRO
2008
IEEE
113views Hardware» more  MICRO 2008»
16 years 1 months ago
From SODA to scotch: The evolution of a wireless baseband processor
With the multitude of existing and upcoming wireless standards, it is becoming increasingly difficult for hardware-only baseband processing solutions to adapt to the rapidly chan...
Mark Woh, Yuan Lin, Sangwon Seo, Scott A. Mahlke, ...
ISCA
2006
IEEE
154views Hardware» more  ISCA 2006»
16 years 25 days ago
SODA: A Low-power Architecture For Software Radio
The physical layer of most wireless protocols is traditionally implemented in custom hardware to satisfy the heavy computational requirements while keeping power consumption to a ...
Yuan Lin, Hyunseok Lee, Mark Woh, Yoav Harel, Scot...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 23 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr