Sciweavers

1952 search results - page 333 / 391
» Designing for appropriation
Sort
View
MM
2010
ACM
185views Multimedia» more  MM 2010»
15 years 6 months ago
The virtual chocolate factory: mixed reality industrial collaboration and control
We show several aspects of a complex mixed reality system that we have built and deployed in a real-world factory setting. In our system, virtual worlds, augmented realities, and ...
Maribeth Back, Don Kimber, Eleanor G. Rieffel, Ant...
JKM
2007
203views more  JKM 2007»
15 years 6 months ago
Motivation, incentives and organisational culture
Purpose – The purpose of this paper, drawing as it does on earlier research, is to provide the context for a discussion on the use of rewards and recognition programmes in knowl...
Patricia Milne
CHI
2009
ACM
16 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
KES
2005
Springer
15 years 11 months ago
Ontology Modeling and Storage System for Robot Context Understanding
Abstract. A mobile robot that interacts with its environment needs a machineunderstandable representation of objects and their usages. We present an ontology of objects, with gener...
Eric Wang, Yong Se Kim, Hak Soo Kim, Jin Hyun Son,...
PET
2004
Springer
15 years 11 months ago
On Flow Correlation Attacks and Countermeasures in Mix Networks
In this paper, we address issues related to flow correlation attacks and the corresponding countermeasures in mix networks. Mixes have been used in many anonymous communication s...
Ye Zhu, Xinwen Fu, Bryan Graham, Riccardo Bettati,...