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AIIDE
2008
15 years 8 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 10 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
AAAI
2006
15 years 8 months ago
Sample-Efficient Evolutionary Function Approximation for Reinforcement Learning
Reinforcement learning problems are commonly tackled with temporal difference methods, which attempt to estimate the agent's optimal value function. In most real-world proble...
Shimon Whiteson, Peter Stone
AIIDE
2009
15 years 7 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
IJDSN
2006
109views more  IJDSN 2006»
15 years 6 months ago
Infuse: A TDMA Based Data Dissemination Protocol for Sensor Networks
Reliable dissemination of bulk data is one of the important problems in sensor networks. For example, programming or upgrading the software in sensors at run-time requires reliabl...
Sandeep S. Kulkarni, Mahesh Arumugam