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» Designing for all users: including the odd users
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CHI
2007
ACM
16 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
ICFP
2007
ACM
16 years 6 months ago
User-friendly functional programming for web mashups
MashMaker is a web-based tool that makes it easy for a normal user to create web mashups by browsing around, without needing to type, or plan in advance what they want to do. Like...
Robert Ennals, David Gay
MOBISYS
2007
ACM
16 years 6 months ago
SmokeScreen: flexible privacy controls for presence-sharing
Presence-sharing is an emerging platform for mobile applications, but presence-privacy remains a challenge. Privacy controls must be flexible enough to allow sharing between both ...
Landon P. Cox, Angela Dalton, Varun Marupadi
EDBT
2010
ACM
206views Database» more  EDBT 2010»
16 years 1 months ago
Efficient computation of trade-off skylines
When selecting alternatives from large amounts of data, trade-offs play a vital role in everyday decision making. In databases this is primarily reflected by the top-k retrieval p...
Christoph Lofi, Ulrich Güntzer, Wolf-Tilo Bal...
CIVR
2009
Springer
229views Image Analysis» more  CIVR 2009»
16 years 1 months ago
A human-machine collaborative approach to tracking human movement in multi-camera video
Although the availability of large video corpora are on the rise, the value of these datasets remain largely untapped due to the difficulty of analyzing their contents. Automatic ...
Philip DeCamp, Deb Roy