We present the Hermes approach for goal-oriented interaction which includes a methodology for designing goal-based interactions and a process for mapping design artefacts to an ex...
Active reading, involving acts such as highlighting, writing notes, etc., is an important part of knowledge workers’ activities. Most computer-based active reading support seeks...
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
In this paper we describe our findings from a field study that was conducted at the Vancouver Aquarium to investigate how visitors interact with a large interactive table exhibi...