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AUIC
2006
IEEE
16 years 26 days ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
IUI
2005
ACM
16 years 10 days ago
Doubleshot: an interactive user-aided segmentation tool
In this paper, we describe an intelligent user interface designed for camera phones to allow mobile users to specify the object of interest in the scene simply by taking two pictu...
Tom Yeh, Trevor Darrell
ISMIR
2005
Springer
159views Music» more  ISMIR 2005»
16 years 9 days ago
Ringomatic: A Real-Time Interactive Drummer Using Constraint-Satisfaction and Drum Sound Descriptors
We describe a real-time musical agent that generates an audio drum-track by concatenating audio segments automatically extracted from pre-existing musical files. The drum-track c...
Jean-Julien Aucouturier, François Pachet
ECAI
2004
Springer
16 years 5 days ago
An Interactive System for Hiring and Managing Graduate Teaching Assistants
In this paper, we describe a system for managing the hiring and assigning of Graduate Teaching Assistants (GTAs) to academic tasks based on the GTAs qualifications, preferences, a...
Ryan Lim, Venkata Praveen Guddeti, Berthe Y. Choue...
GI
2004
Springer
16 years 5 days ago
Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction
: We present our idea of solving parts of the vision task with an organic computing approach. We have designed a multiagent system (MAS) of many different modules working on differ...
Maximilian Krüger, Achim Schäfer, Andrea...