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» Designing for Human-Agent Interaction
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CHI
2009
ACM
16 years 1 months ago
Designing with children with severe motor impairments
Children with severe motor impairments such as with disabilities resulting from severe cerebral palsy benefit greatly from assistive technology, but very little guidance is availa...
Anthony J. Hornof
DIGRA
2003
Springer
15 years 12 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
CHI
1998
ACM
15 years 11 months ago
Designing Audio Aura
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...
ACMDIS
1997
ACM
15 years 10 months ago
Designing the OpenDoc Human Interface
This paper tells the story of the development of the human interface for OpenDoc, a large-scale, complex, crossplatform commercial development project at Apple Computer. OpenDoc w...
Dave Curbow, Elizabeth Dykstra-Erickson
CHI
1995
ACM
15 years 10 months ago
Designing SpeechActs: Issues in Speech User Interfaces
SpeechActs is an experimental conversational speech system. Experience with redesigning the system based on user feedback indicates the importance of adhering to conversational co...
Nicole Yankelovich, Gina-Anne Levow, Matthew Marx