This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...
Abstract--User-system interaction is sometimes a cumbersome element of non-textual information access. Image retrieval systems now incorporate various interaction mechanisms. Howev...
This paper introduces a “design mixer” approach to usercentred interactive software design. This method overcomes the limits of a design process that favours the handling/mana...
A typical experiment design within the field of music psychology is playing music to a test subject who listens and reacts – most often by verbal means. One limitation of this k...
Johnny Wingstedt, Mats Liljedahl, Stefan Lindberg,...
This paper describes the software architecture for our pen-based electronic whiteboard system, called Flatland. The design goal of Flatland is to support various activities on per...
Takeo Igarashi, W. Keith Edwards, Anthony LaMarca,...