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EJASMP
2010
108views more  EJASMP 2010»
15 years 1 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
ACMACE
2011
ACM
14 years 6 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
CSCW
2012
ACM
14 years 2 months ago
Transforming solitary exercises into social exergames
This paper discusses an approach for transforming solitary exercises into social exergames. We frame our discussion by highlighting the relation between the original exercises and...
Taiwoo Park, Chungkuk Yoo, Sungwon Peter Choe, Byu...
CHI
2007
ACM
16 years 7 months ago
How informances can be used in design ethnography
In this paper we discuss how we've adapted the technique of informance design for use in design ethnography. We detail our design ethnography workflow method and describe our...
Ron Wakkary, Madison Poon, Leah Maestri, Travis Ki...
DATE
2004
IEEE
110views Hardware» more  DATE 2004»
15 years 10 months ago
Interactive Cosimulation with Partial Evaluation
We present a technique to improve the efficiency of hardware-software cosimulation, using design information known at simulator compile-time. The generic term for such optimizatio...
Patrick Schaumont, Ingrid Verbauwhede