Sciweavers

8648 search results - page 202 / 1730
» Designing for Human-Agent Interaction
Sort
View
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
TEI
2010
ACM
120views Hardware» more  TEI 2010»
16 years 1 months ago
Project 6453: a multi-touch interactive table in a concept showroom
This project realized a multi-touch interactive table designed for 4 people use at the same time, which integrates USB, Bluetooth, and email functionality to serve as an on-site i...
Ting-Han Chen, Chi-Huang Lu, Chi-Fa Fan
GEO
2000
15 years 8 months ago
Satisfying Interaction Constraints
: In feature modelling, constraints can be used to store design intent in a model. Interaction constraints are an important type of constraints, which limit the extent to which fea...
Alex Noort, Rafael Bidarra, Willem F. Bronsvoort
EICS
2009
ACM
16 years 1 months ago
How usable are operational digital libraries: a usability evaluation of system interactions
This paper reports a usability evaluation of three operational digital libraries (DLs): the ACM DL, the IEEE Computer Society DL, and the IEEE Xplore DL. An experiment was conduct...
Xiangmin Zhang, Jingjing Liu, Yuelin Li, Ying Zhan...
UIST
2009
ACM
16 years 1 months ago
Contact area interaction with sliding widgets
We show how to design touchscreen widgets that respond to a finger’s contact area. In standard touchscreen systems a finger often appears to touch several screen objects, but ...
Tomer Moscovich