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ELPUB
2006
ACM
16 years 14 days ago
A Subject-Machine-Object Interaction Reference Model and its Application in Electronic Publishing
The necessity of a subject–machine–object interaction (SMOI) reference model and its application in electronic publishing of the objects of our culture is considered. The comp...
Stoyan A. Poryazov
EUSAI
2004
Springer
15 years 12 months ago
Rich Interaction: Issues
The topic of this paper is rich interaction. Rich interaction borrows from tangible interaction and the concept of affordances. This is achieved through integral design of form, in...
Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Ov...
CHI
2010
ACM
15 years 9 months ago
Sawtooth: interactive clarity and aesthetic complexity
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...
Christopher Burns
AI
2006
Springer
15 years 6 months ago
Shifting viewpoints: Artificial intelligence and human-computer interaction
The AI and HCI communities have often been characterized as having opposing views of how humans and computers should interact. As both of them evolve, there is a deeper contrast t...
Terry Winograd
DAC
2000
ACM
16 years 7 months ago
Interactive co-design of high throughput embedded multimedia
The idea of Force-Directed Scheduling (FDS) was first introduced by Paulin and Knight to minimize the number of resources required in the high-level synthesis of high-throughput A...
Thierry J.-F. Omnés, Thierry Franzetti, Fra...