Gibson’s seminal concept of affordance could have real design power if it could be adequately explained as a phenomenon that happens within the scale of human lifetime. Today th...
The increasing availability of various types of interactive platforms has raised the need for design environments able to support development of user interfaces that exploit intera...
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
This paper provides support for the use of motivational needs in identifying mobile phone uses and related features. Drawing on motivational human and usage space research, the fin...
The goal of this research is to build and evaluate collaborative tools that persuade behavior change over a group of individuals. Preliminary work in this area is presented and fu...