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ACMDIS
2006
ACM
16 years 13 days ago
The origin and design of intentional affordances
Gibson’s seminal concept of affordance could have real design power if it could be adequately explained as a phenomenon that happens within the scale of human lifetime. Today th...
Antonio Rizzo
DSVIS
2003
Springer
15 years 11 months ago
Model-Based Design of Speech Interfaces
The increasing availability of various types of interactive platforms has raised the need for design environments able to support development of user interfaces that exploit intera...
Silvia Berti, Fabio Paternò
ACMIDC
2009
15 years 10 months ago
"Playing with" museum exhibits: designing educational games mediated by mobile technology
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassil...
INTERACT
2007
15 years 7 months ago
Motivational Needs-Driven Mobile Phone Design
This paper provides support for the use of motivational needs in identifying mobile phone uses and related features. Drawing on motivational human and usage space research, the fin...
Judy van Biljon, Paula Kotzé, Gary Marsden
CHI
2004
ACM
16 years 6 months ago
Designing interfaces that influence group processes
The goal of this research is to build and evaluate collaborative tools that persuade behavior change over a group of individuals. Preliminary work in this area is presented and fu...
Joan Morris DiMicco