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HAPTICS
2002
IEEE
15 years 11 months ago
Virtual Peg-in-Hole Performance Using a 6-DOF Magnetic Levitation Haptic Device: Comparison with Real Forces and with Visual Gui
We describe two experiments using three testbeds (real, virtual and vision-only) for comparison of user performance during 3-D peg-in-hole tasks. Tasks are performed using a six-d...
B. J. Unger, A. Nicolaidis, Peter J. Berkelman, A....
SIGMETRICS
2010
ACM
201views Hardware» more  SIGMETRICS 2010»
15 years 11 months ago
Transparent, lightweight application execution replay on commodity multiprocessor operating systems
We present S, the first system to provide transparent, lowoverhead application record-replay and the ability to go live from replayed execution. S i...
Oren Laadan, Nicolas Viennot, Jason Nieh
CHI
2009
ACM
15 years 11 months ago
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
HUC
2009
Springer
15 years 11 months ago
Eye movement analysis for activity recognition
In this work we investigate eye movement analysis as a new modality for recognising human activity. We devise 90 different features based on the main eye movement characteristics:...
Andreas Bulling, Jamie A. Ward, Hans Gellersen, Ge...
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