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VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 10 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
CHI
2011
ACM
14 years 10 months ago
Interactive generator: a self-powered haptic feedback device
We present Interactive Generator (InGen), a self-powered wireless rotary input device capable of generating haptic or force feedback without the need for any external power source...
Akash Badshah, Sidhant Gupta, Gabe Cohn, Nicolas V...
CHI
2011
ACM
14 years 10 months ago
Apolo: making sense of large network data by combining rich user interaction and machine learning
Extracting useful knowledge from large network datasets has become a fundamental challenge in many domains, from scientific literature to social networks and the web. We introduc...
Duen Horng Chau, Aniket Kittur, Jason I. Hong, Chr...
ICDCS
2011
IEEE
14 years 6 months ago
E-Shadow: Lubricating Social Interaction Using Mobile Phones
—In this paper, we propose E-Shadow, a distributed mobile phone-based local social networking system. E-Shadow has two main components: (1) Local profiles. They enable EShadow u...
Jin Teng, Boying Zhang, Xinfeng Li, Xiaole Bai, Do...
IHI
2012
291views Healthcare» more  IHI 2012»
14 years 2 months ago
PANI: an interactive data-driven tool for target prioritization in signaling networks
Biological network analysis often aims at the target identification problem, which is to predict which molecule to inhibit (or activate) for a disease treatment to achieve optimu...
Huey-Eng Chua, Sourav S. Bhowmick, Lisa Tucker-Kel...