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HUC
2005
Springer
16 years 6 days ago
To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications
A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created by projecting visual elements on a ...
Claudio S. Pinhanez, Mark Podlaseck
IVA
2005
Springer
16 years 5 days ago
A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application
This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visit...
Stefan Kopp, Lars Gesellensetter, Nicole C. Kr&aum...
HAPTICS
2002
IEEE
15 years 11 months ago
Optimal Design Method for Selective Nerve Stimulation and Its Application to Electrocutaneous Display
We have developed a tactile display that uses electric current from the skin surface as a stimulus. Our main objective was to independently stimulate a variety of mechanoreceptors...
Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi
OHS
2001
Springer
15 years 11 months ago
The Impact of Empirical Studies on the Design of an Adaptive Hypertext Generation System
This paper presents two empirical usability studies based on techniques from Human-Computer Interaction HCI and software engineering, which were used to elicitate requirements fo...
Kalina Bontcheva
CSCWD
2008
Springer
15 years 8 months ago
General requirements to design mobile shared workspaces
Traditionally, collaborative systems have been difficult to conceive, design and implement. Although several requirements involved in these products are recurrent, some become inv...
Valeria Herskovic, Sergio F. Ochoa, José A....