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HASKELL
2007
ACM
15 years 10 months ago
A lightweight interactive debugger for haskell
This paper describes the design and construction of a Haskell source-level debugger built into the GHCi interactive environment. We have taken a pragmatic approach: the debugger i...
Simon Marlow, José Iborra, Bernard Pope, An...
AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
APIN
2002
113views more  APIN 2002»
15 years 6 months ago
Towards Creative Evolutionary Systems with Interactive Genetic Algorithm
Evolutionary computation has shown a great potential to work out several real-world problems in the point of optimization, but it is still quite far from realizing a system of matc...
Sung-Bae Cho
VL
2002
IEEE
155views Visual Languages» more  VL 2002»
15 years 11 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
PERCOM
2006
ACM
15 years 6 months ago
Dynamic Discovery and Monitoring in Migratory Interactive Services
Migratory interactive services play an important role in supporting mobile users because they allow them to continue their activities across interaction with different devices. Wh...
Renata Bandelloni, Fabio Paternò, Zigor Sal...