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ACMACE
2005
ACM
16 years 3 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
ACMACE
2005
ACM
16 years 3 days ago
Towards a cinematically enhanced narrative
This paper describes the automatic creation of simple cinematic scenes and events that use film language (FL) as the basis for the creation of a visual story, aiming to improve it...
Alejandro Ramírez
ACMACE
2005
ACM
16 years 3 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ACMSE
2005
ACM
16 years 3 days ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
ACMSE
2005
ACM
16 years 3 days ago
Exploring communication overheads and locking policies in a peer-to-peer synchronous collaborative editing system
In this paper, we describe recent work in developing a peer-topeer collaborative environment. The study examines various locking mechanisms/policies by adjusting the granularity o...
Jon A. Preston, Sushil K. Prasad
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